PAID
TO TEST GAMES
The Gaming industry is a business; each business wants to sell a product that
it's consumers will like and recommend to others. If a game company sells games
that they do not test, what do you suspect will happen? The untested games will
have bugs in them and most customers will find those bugs and return those games
due to all the glitches and this game company will not make any money. A business
that does not make any money will not be in business for long. So game companies
pays 100 people to test their games and because of their testing 100,000 people
will NOT return that game, this company has just made a profit.
Modern video and computer games take from one to three years to develop (depending
on scale). Testing begins late in the development process, sometimes from halfway
to 75% into development (it starts so late because, until then, there is little
to nothing to test). Testers get new builds from the developers on a schedule
(daily/weekly) and each version must be uniquely identified in order to map
errors to versions. They also test the durability of the game disc through a
series of tests that can include how much damage the disc can take before becoming
unresponsive, and how glitches can affect how the game runs.Once the testers
get a version, they begin playing the game. Testers must carefully note any
errors they uncover. These may range from bugs to art glitches to logic errors
and level bugs. Some bugs are easy to document ("Level 5 has a floor tile
missing in the opening room"), but many are hard to describe and may take
several paragraphs to describe so a developer can replicate or find the bug.
On a large-scale game with numerous testers, a tester must first determine whether
the bug has already been reported before they can log the bugs themselves. Once
a bug has been reported as fixed, the tester has to go back and verify the fix
works.(1)
Sources and Copyrights : (1) wikipedia